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Releasing the Product for Developers – Part 2

Product Release

The culmination of a sprint, the product release is when software goes to stakeholders. Every bit of work that every role did gets summed up into this one point. Analysts have written up their specification sheets. Developers have written their code. Quality assurance technicians have made sure that everything works as it is supposed to. The Scrum Master has made sure that the entire process runs smoothly. Most people would think that everyone on the scrum team is finished at this point. However, leading up to this phase and meeting it on time requires important work from the developers. A good team of developers knows their own pace. They have a good understanding of how long any given feature will take, and whether they are on track to have it finished in time.

The Scrum Master and Product Owner must communicate with the development team to identify impediments and monitor progress. Where progress is behind schedule steps can be taken to resolve this, or where it is not possible to resolve this can be communicated to the relevant stakeholders.  Nobody enjoys admitting that they might not finish in time, but it is vital for the team and the project to be open and honest. If the development team are behind pace, steps can be taken to address this.  If the tasks that the development team is currently working on might not be finished, the request may need to be broken up further and part of the deliverables pushed back to a future sprint. A feature that is released on time with reduced functionality is better than no feature delivered at all, with the full functionality pushed back past the end of the current sprint or release.

In either case, developers can let the rest of the Scrum team know what features will not be finished in time. The Product Owner can then alert stakeholders to let them know that expected features will be postponed until future sprints. Being honest with stakeholders gives them more confidence in the Scrum team. However, this would not be possible without the input of developers.

Obviously, developers have a huge role in the software development process. Even after finishing new development and debugging, they are valuable into the product release phase. An ideal product is one that is well communicated with stakeholders, and this process would be lacking without the expertise of developers.

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Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)

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Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)

What is this course?

This ‘Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)’ provides an in-depth understanding of the Agile Scrum Developer roles and responsibilities

You will explore the Agile Scrum project life-cycle, including how an Agile User Story is created, to how we know when it is ‘done’

This course is aimed at those with or without prior knowledge and experience of the Agile values and principles

During this course you will learn the tools needed to succeed as an Agile Scrum Developer

What will you learn?

You will gain an in-depth understanding of the Agile Scrum Developer roles and responsibilities, and you will be able to

  • Fully understand the role of the Agile Scrum Developer
  • Understand the roles involved in an Agile project
  • Create an effective Product Backlog
  • Effectively participate in Scrum Meetings such as the Daily Stand-up, Sprint Review and Retrospective
  • Identify the roles involves in the Scrum Team

What topics are covered within this course

You will cover the following topics during this course:

  1. An Introduction to Agile Project Management (Developer)
  2. The 12 Agile Principles (Developer)
  3. Introduction to Scrum (Developer)
  4. Scrum Project Roles (Developer)
  5. The Agile Project Life-cycle (Developer)
  6. Acceptance Criteria and the Prioritised Product Backlog (Developer)
  7. Initiating an Agile Project (Developer)
  8. Forming the Scrum Team (Developer)
  9. Epics and Personas (Developer)
  10. User Stories and Tasks (Developer)
  11. Implementation of Scrum (Developer)
  12. The Daily Scrum (Developer)
  13. The Product Backlog (Developer)
  14. Scrum Charts (Developer)
  15. Review and Retrospective (Developer)
  16. Validating a Sprint (Developer)
  17. Retrospective Sprint (Developer)
  18. Releasing the Product (Developer)
  19. The Communication Plan (Developer)
  20. Formal Business Sign-off (Developer)
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