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The Agile Manifesto for Developers – Part 2

Customer Collaboration

Software development has traditionally been a 1-way street. Customers tell a company what they want, and the developers create it. There can be some initial negotiation on the contract, but once both parties agree, the conditions are mostly static.

The problem with following a contract in traditional development is very similar to following specifications. Both the customer and the development team figure out more about a project as time goes on. Customers might not realize what they really wanted until the contract has been finished or development is in its advanced stages. By this point, changes to the contract are not possible. Everyone is stuck with what the contract said, even if it isn’t applicable anymore.

Instead of making a contract at the very beginning, Agile software development gets customer feedback through the entire process. The Scrum team and stakeholders work toward the end product together. This gives customers more control over the project and allows them to give input about what they do or do not like. It also gives developers a better idea of what they are creating. Instead of sticking to a contract that gives few behavioral details, developers can ask stakeholders about feature details. This gives them better information to work with while creating a product that stakeholders will be happier with.

Responding to Change

Any project has a plan, but different management styles allow a plan to be more or less tentative. Some management styles require a team to follow the plan to the letter. Any deviation is unacceptable. Other styles use a plan only as a suggestion and adapt to the situation as necessary.

Traditional development is known for following a very strict plan. With the contract drafted at the beginning of the process, everything is mostly set in stone. This puts a number of limitations on the developers. Since deviation from the plan is considered bad, there are fewer ways to deal with problems that might come up. Because of this, setbacks can be very punishing. If developers come to a problem without a clear fix, the release date can be pushed back much further than anticipated.

Agile software development uses a less rigid approach to plans. These reactionary methods allow developers the space to fix problems in their own way. Teams can work together to come up with a fix that solves the problem, while still giving stakeholders what they want. The inspect and adapt process around sprints allows the Scrum team to look at what may have gone badly, and do things better the next time a problem comes up. If one solution doesn’t work, there are numerous others that they can use.

While the Agile Manifesto is not a long document, it has huge value for development teams. The four simple priorities give the Scrum team better control and more options. Developers benefit specifically and work more effectively on a team that follows these practices.

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Our Book Recommendations

We found these books great for finding out more information on Agile Scrum:

Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)

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Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)

What is this course?

This ‘Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)’ provides an in-depth understanding of the Agile Scrum Developer roles and responsibilities

You will explore the Agile Scrum project life-cycle, including how an Agile User Story is created, to how we know when it is ‘done’

This course is aimed at those with or without prior knowledge and experience of the Agile values and principles

During this course you will learn the tools needed to succeed as an Agile Scrum Developer

What will you learn?

You will gain an in-depth understanding of the Agile Scrum Developer roles and responsibilities, and you will be able to

  • Fully understand the role of the Agile Scrum Developer
  • Understand the roles involved in an Agile project
  • Create an effective Product Backlog
  • Effectively participate in Scrum Meetings such as the Daily Stand-up, Sprint Review and Retrospective
  • Identify the roles involves in the Scrum Team

What topics are covered within this course

You will cover the following topics during this course:

  1. An Introduction to Agile Project Management (Developer)
  2. The 12 Agile Principles (Developer)
  3. Introduction to Scrum (Developer)
  4. Scrum Project Roles (Developer)
  5. The Agile Project Life-cycle (Developer)
  6. Acceptance Criteria and the Prioritised Product Backlog (Developer)
  7. Initiating an Agile Project (Developer)
  8. Forming the Scrum Team (Developer)
  9. Epics and Personas (Developer)
  10. User Stories and Tasks (Developer)
  11. Implementation of Scrum (Developer)
  12. The Daily Scrum (Developer)
  13. The Product Backlog (Developer)
  14. Scrum Charts (Developer)
  15. Review and Retrospective (Developer)
  16. Validating a Sprint (Developer)
  17. Retrospective Sprint (Developer)
  18. Releasing the Product (Developer)
  19. The Communication Plan (Developer)
  20. Formal Business Sign-off (Developer)
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