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Acceptance Testing of Agile User Stories

One of the main reasons for the growing popularity of Agile project management is the ability to meet customer expectations. This is done firstly by stripping the proposed product down to its essentials, leaving only what is known as the Minimum Viable Product. The product description is then gradually broken down into User Stories, which are the simplest expressions of a user’s requirements at the most granular level.

This is done either by the Product Owner or under his care by members of the agile team. In order to match the customer’s expectations, every user story has a set of acceptance criteria which are defined by the Product Owner, based on his experience and knowledge of the organization and how it operates. The acceptance criteria are explained to the team who will be responsible for drawing up the tests for acceptance in accordance with these criteria.

The Right Time for Creating Test Cases

It is never too early to start specifying testing; the moment you have the requirements and the acceptance criteria, you have everything you need to design your tests. A good time to start with the test cases is at the same time that you are writing a user story; the customer is thinking about his requirement (as the user story states: “I want…”) and has clear expectations of what would produce a successful outcome in his eyes. Those expectations translate into the acceptance criteria and how you will demonstrate that you have satisfied those criteria. To start specifying test cases after development is far too late. This applies to traditional SDLC development as well as Agile.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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