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Definition of Done – User story and Sprint level

All members of the team have a responsibility to deliver the best quality to meet the definition of done because it is the team members who determine what should be in a product and what can realistically be included. The decomposition of epics into user stories provides measurable units for inclusion in the sprint execution window. Sprints are time-boxed windows of development and testing that produce shippable features.

The scrum master is responsible for protecting the integrity of a sprint. Quality control is addressed by scope management of user story quality and keeping sprint deliverables consistent. It can be tempting to request that additional user stories are in a sprint but, this violates the quality control to provide the scrum team with the ability to ship a well-delivered product. 

User stories must be detailed enough to be measured by story points to determine the velocity of deliverables in a sprint. Quality acceptance metrics are defined by unit testing results, acceptance criteria validation and the result of functional testing.

The definition of done within a sprint reflects the time when high quality user stories are turned into executables that meet acceptance criteria and other quality assurance metrics and are ready for product owner evaluation.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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