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Continuous Process

● Continuous Integration (frequently and regularly committing and integrating code)
● Design Improvement (re-factoring as a norm)
● Small Releases (frequently and regularly releasing
Shared Understanding
● Simple Design (practicing code simplicity and design pattern usage)
● System Metaphor (naming convention should describe functionality)
● Collective Code Ownership (having each and everyone responsible for the code)
● Coding Standards (agreeing on a set of coding standards)

Scrum

A very popular Agile framework, Scrum is a light, flexible framework used for product development done in iterations and increments. It is based on the empirical principles of transparency, inspection, and adaptation. Scrum prescribes teams on how to manage and control the development of the project through repeated activities.  Unlike other frameworks, there are only three roles in Scrum:

● Product Owner – Owns and manages the product backlog and ensures everyone is on the same page in understanding the product vision and value.
● Team – Consists of five to eight individuals – usually developers, testers, analysts, and architects – with the necessary skills set to build the product.
● Scrum Master – Coaches the product owner, the team, and other stakeholders in how to carry out the project using the Scrum principles.

One of its practices is time-boxing, where the team agrees on time limits for each of their activities, and do them until the “timebox” expires. Sprints last for one to four weeks. Within a Sprint, a 15-minute daily standup is held every day, while at the end of each Sprint, the team holds a review, retrospective, and planning meetings. Known as “Sprint ceremonies”, these activities are needed in order to manage the user stories as well as the Sprint and Product backlogs of the project. It is important to note that Scrum does not allow changes in the Sprint backlog once the timebox has started.

 

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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