Back

The Development Team Size

Before, determining the Development Team size for Scrum (and XP) projects would ensure that the number of Development Team members would be fall within the range of plus-minus seven – which would be five to nine. While that is a good guideline, the Scrum Guide now updated this and officially says that in a Development Team, there should be at least three developers and at most nine developers. This range is just right, as it allows the Development Team to be small enough to move quickly but cover enough work to build a potentially shippable product increment towards the end of the Sprint.


The problem with having fewer than three members is that the decreased interaction results to ‘less productivity gains’ or, in other words, less work done. On the other hand, having more than nine members simply requires ‘too much coordination.’

As you can see, having a good team size matters because the number of interactions among the team members affect the speed of building software.

Relationships Within the Team

A formula that can be used to determine the number of interactions or relations within the team is (N (N – 1)) / 2, where N is the number of people in the team. Using the range of ideal team sizes from earlier:

  • If there are 5 team members within the team. That results to 10 combinations of team members who interact with one another.
  • If there are 7 team members, then there will be 21 combinations of interactions..
  • And if there are 9 team members, then there will be 36 combinations.

This formula supports the earlier statement from the Scrum Guide on how bigger team sizes mean more complex interactions among the members. In order for software development to be successful, those relationships must be strong and stable. Having a higher number of members makes it challenging for them to build relationships.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

Translate »