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Integrating the Change into the Scrum

Once the change has been accepted, it needs to be incorporated into the Product Backlog. This will be done by writing a new epic or user story or changing an existing one and then prioritising the new artefact or artefacts in the Product Backlog. The Product Owner will generally write or amend the epics and stories himself in this case, as the rest of the team is committed to the current Sprint, and prioritise the stories in consultation with the stakeholders. The change will then be selected during the next or a subsequent Sprint Planning meeting, depending on its priority, and committed to the Sprint backlog for development. This is where the Scrum Master also plays a role; he must ensure that nothing is changed that will affect completed (or “done”) stories and other artefacts, such as acceptance criteria.

A Sprint Cannot be Changed, except when….

It is a cardinal rule that a Sprint cannot be changed, but this rule is made to be broken in 2 instances:-

  • The scrum team overestimated the work effort for the current Sprint backlog, and need more work if they are not going to sit idle towards the end of the Sprint. In this circumstance, they can commit to more user stories from the Product Backlog that will keep them busy.
  • The change is so major and immediate that the Sprint cannot continue. In this case, the Sprint is terminated – the remaining contents of the Sprint Backlog are returned to the Product Backlog and a new Sprint Planning Session is started.

While Agile caters for change, the skilled Product Owner is one who can minimise the number of changes to be applied to the product without jeopardising the quality of the finished product or delivering a product that does not meet stakeholder expectations. If he is working in an environment where there is programme and portfolio management, he also has to ensure that the changes align with the scope of the programme and portfolio, by consultation with their respective Product Owners.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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