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The Scrum Framework

Agile Software development is any development environment that follows the twelve principles of the Agile Manifesto. Different ways of applying these principles are called frameworks. Some of the more popular Agile frameworks are Scrum, Kanban, and Extreme Programming. The Scrum framework follows several theories and values and sticks to a specific team build.

By anticipating the different parts of the Scrum framework, and its differences from traditional programming, developers can work more efficiently. When developers know what to expect of themselves, and of the Scrum team, they can focus on creating working software.

What is Scrum?

Scrum is a framework of Agile software development that can work equally well for both large and complex projects and small and simple projects. Because of its adaptive nature, Scrum is attractive to many different organizations. Whether the organization needs to build small projects, large projects, or a mix of both, Scrum works for any size and complexity. Scrum teams can work for months or even years on large software products. Many Agile frameworks might slow their pace over time because of technical debt or other hurdles. Scrum allows time and meetings to planning and problem-solving. By working through several sprints, a Scrum team develops a velocity. The velocity is the average number of story points that the team delivers each sprint.

 

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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