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What is Scrum?

For developers in a Scrum framework, the differences between Scrum teams and traditional development teams create very different environments. For one, the self-organizing teams of Scrum mean that developers can gravitate toward work that they better understand. Instead of working on only what they receive instruction for, Scrum developers can pick up assignments that they know more about. Scrum teams are also multi-disciplined, and developers work hand in hand with other roles. Traditional development environments usually have developers only work with other developers. On a Scrum team, all roles involved in the development process are present.

Scrum Theory

There are a few theories that the Scrum framework sticks to. These theories include iterative sprints, transparency, inspection, and adaptation. By applying these theories to the development process, Scrum development can operate more efficiently than traditional waterfall development.

Iterative sprints refer to the process of improving the development environment over time. In Scrum development, a project is divided into many sprints. These sprints are between 2 and 6  weeks long. At the end of each sprint, the Scrum team examines the previous sprint and plans for the following sprint. By breaking up the project into smaller time frames, the team can gradually improve methods and processes.

Using iterative sprints also benefits stakeholders. The goal of Scrum is to produce working pieces of software within each sprint. At the end of the sprint, the Scrum team should have individual components of the product that can work on their own. These components are then delivered to the stakeholders. Since stakeholders can use these working pieces, they can offer feedback on what they do and don’t like the pieces of the product that are already finished. Developers can then use this feedback to improve their work on future components and features through the use of user stories.

Transparency means that all stakeholders can see and understand the process of development. Instead of hiding practices and methods within separate departments, all parties can see and understand all areas from start to finish. By using language and terms that all stakeholders understand, different roles can communicate more effectively. Developers can understand the work and processes of other roles, even without an extensive knowledge of each role.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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