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Process Change In Scrum

Scrum has a clearly defined process framework, which makes its adoption simple and straightforward. The Scrum Guide™ contains descriptions of each of the 19 processes of Scrum, with their inputs and outputs, roleplayers and toolsets. Although these descriptions contain quite a lot of detail, they are not completely prescriptive. Roleplayers, tools, inputs and outputs are flagged as mandatory where they are regarded as critical to the project success, while others can be omitted from the process if the team finds that they can function without them.

As with all processes, to manage them effectively, there must be a process owner.  The process owner knows the processes well, and his role is to ensure everyone adheres to the processes and that they are followed. From this perspective, it is clear that the Scrum Master functions as the process owner. The only difference in Scrum is that if changes to the process are required, the team must agree democratically that this is desirable; the Scrum Master cannot impose changes without the team’s approval and consent.

The question arises why, if all the processes are described, they would require change. To answer this, consider the “Estimate User Stories” process, which is conducted during the Sprint Planning meeting. There are several techniques that can be used to do this. If a particular method, like “Planning Poker” was used, but the estimations were inaccurate, this would have an impact downstream, firstly when committing user stories to the Sprint Backlog and then later, when actually executing the work. If the estimation was too low, the Sprint will run out of time before the Sprint Backlog was cleared. If there was an overestimation, the work will be completed before the sprint end-date (which is time-boxed). This is most likely to happen during the first sprint, and the process is then improved to avoid it recurring in the next sprints.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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