Back

Early Days in the Project: The First Two Sprints

No two teams will mesh at the same time or in the same way on any two projects. It is possible that the first sprint will be enough time for the team to form and get past any personality clashes (what Tuckman calls “storming”). However, this also depends on the length of the sprint – a two-week sprint is not going to give enough time for the team to start bonding, and two sprints might not be enough to get to “norming”, Tuckman’s stage where the team is working as a team and not a bunch of individuals.

Team Dynamics Tool: the Daily Standup

This 15-minute daily meeting requires each team member to make a brief comment on their work accomplished and what they plan to do before the next meeting. The Scrum Master should be able to pick up if any team member is feeling intimidated or uncomfortable, or is holding back on his real feelings about the Sprint. The brevity of the meeting gives just enough time for everyone to have their say without time for recrimination or blame.

Removing the Blame Factor: the Retrospective

The “blame game” can be quite pervasive in some company cultures and it is very destructive and counterproductive. Anyone can make a mistake; they must feel free to admit it and ask for advice in how to avoid the problem in the future without fear of victimization. This is where the Scrum Master uses the Retrospective to demonstrate that honesty and openness is valued (as it should be according to the Agile Manifesto), and that blame is not allocated to anyone, no matter the circumstances. The Retrospective is a powerful tool for balancing the team, where they can review what happened in the sprint that was good, as well as what should be avoided in the future, and what actions the team should take.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

Translate »