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The Scrum Roles

Behind every great product made is a great team who toiled hours of craftsmanship together. For software development, the secret sauce to making Agile work is to build a team that upholds the Agile manifesto and principles. Scrum, a popular Agile framework, is built on the three pillars of empiricism: transparency, inspection, and adaptation. Its fact-based, experience-based, and evidence-based approaches to software development helps teams address complex problems together and deliver a product with the highest possible value.

How a Scrum Team Looks Like

The first thing to know about a Scrum team is that it only has three core scrum roles:

● The Product Owner – manages the value of the product being developed
● The Scrum Master – enables the team by coaching them on Scrum practices
● The Development Team – understands the requirements and develops the product

Scrum does not require a project manager, a task manager, or a team leader. It also does not put distinction in the traditional software engineering roles, such as programmer, designer, or analyst. Everyone has collective ownership over what they committed together to finish within a sprint and a release. Being a typically small team of five to nine people makes collaboration more manageable. If a project will require more people, they will be divided into several Scrum teams and will hold Scrum of Scrum meetings for coordination.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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