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Interacting with the Scrum Master

The Scrum Master is the process owner who coaches the team to stay on track using agile practices. As more work comes in, the more time-consuming it is to organize user stories and defects. The Scrum Master helps the product owner by facilitating the meetings and Sprint ceremonies to plan and review the features for development. The Scrum Master also coaches the team to collaborate with the product owner for ideating, discussing, and clarifying product direction. The Scrum Master and the product owner are a tag team, and they use each other’s strengths in leading the team towards their goals.

Interacting with the Development Team

The developers are essentially the stars in an agile project. They have the skills necessary to make the product vision a reality: business analysis, UX strategy, product design, development, data engineering, and quality assurance, to name some. They work with the product owner in clarifying what the requirements are and have the product owner review the quality of their outputs.

In agile practice, the developers are given the power to manage their own work in their own capacity. They estimate the complexity and effort to get the work done, and they shed light on the technical feasibility of product development. The product owner may not give direction or apply pressure on the developers’ estimates. Instead, the product owner works with the developers on what can be prioritized and what can be traded off.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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