Back

Team Maturity

There are common ways on how the Product Owner can manage the product backlog and negotiate with stakeholders in the context of team availability and capability, which are velocity planning and capacity planning. While the two sorts mentioned are not necessarily mutually exclusive, the Product Owner should also, in fact, reinforce his or her planning with the consistency and maturity of the team in strategizing accordingly. In velocity planning and assuming a velocity trend has been established by the development team, the Product Owner will be able to predict how much scope or product backlog items can be prepared on the next sprint backlog in terms of estimated story points.

This is effective as long as the velocity is stable across sprints and with a consistent Sprint goal focusing on value delivery. Capacity planning will take into consideration development work disruptions – planned leaves, the tendency for context switching, member availability, meetings or any AFK (away from keyword) non-relevant activities. Stories to be worked upon are planned by man-days and will fill-up to availability limit of the team.

Guiding Product Owners in Practice

It’s preferably better to employ both to address common uncertainties in those two planning methods, such as the following:

Revolving team members – while ideally this is highly discouraged especially when hiring contractors that only serve a portion of the entire project lifespan or project context-switching team members, such case does happen and can likely compromise the project’s health. Furthermore, the instability of the team composition will yield more overhead to train new-comers to familiarize with the project before being able to deliver value. The large-swing variability of capacity and velocity should be considered and negotiated accordingly with stakeholders.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

Translate »