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Non-Core Roles

Roles that take a more hands-off approach to Agile software development are called non-core roles. They rarely have a direct impact on the code, but still, have a connection to the process. These roles still have enough involvement that developers will regularly have to work with them.

Stakeholders

As the name implies, stakeholders are anyone who has a stake in the success of a project. Most frequently, this consists of customers and end users. Technically, it also includes core roles such as the Development team and the Product Owner, but roles with titles are called by their name. Stakeholders benefit when a project does well, and features are released on schedule. Likewise, stakeholders suffer when projects encounter problems and fall behind.

Since developers are part of the Scrum team, they are actually stakeholders themselves. However, unlike other stakeholders, developers have an effect on how the project comes along. Being the ones who write code, developers are directly responsible for making sure features make it into a release when they should. In addition to working for the benefit of other stakeholders, developers also work for their own benefit. However, the users and other stakeholders for a project may need to supply information that developers cannot discern on their own. In this case, the Product Owner acts as a liaison for stakeholders. Stakeholder concerns come through the Product Owner, before reaching developers in a form that is useful.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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