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Too Large

This can cause issues if developers are unsure which team member is working on what specific part. Work can sometimes be duplicated accidentally, or missed completely if every developer thought someone else was responsible. The stand-up meeting reduces the risk of these events, but does not eliminate it completely. The larger a team is, and the more developers there are, the greater the chance of work conflicts. Like the idea of “man-hours,” one developer working 8 hours may be able to accomplish much more than 8 developers working 1 hour each.

Too Small

In addition to teams being too large, teams can also be too small. Particularly for large projects, a small team of developers may be unable to finish all of the work that stakeholders need. This becomes an issue mainly when features are frequently not finished before the end of a sprint, and thus excluded from that release. Most projects can deal with having only a few developers. The developers’ velocity may be lower, but the team can organize stories such that the team still finishes new features each Sprint.

However, when stories cannot be broken down small enough, developers may not be able to finish in time. Since a key part of Agile is delivering value to customers, regularly failing to finish a feature is unfitting for the team. Problems happen and any team will occasionally miss a deadline, but if this happens often, it is a key indicator that the team is too small.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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