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2. Welcome changing requirements, even late in development. Agile processes harness change for the customer’s competitive advantage.

Where traditional development resists change, Agile embraces change. In a waterfall environment, customers agree to a contract at the beginning of the process. Changes to the contract are rarely accepted, and even more rarely are they actually added to the product. No matter if a customer wants to change, or if the market changes, the agreed product is set in stone.

In Agile projects, stakeholders are always welcome to suggest changes to the product. Since features are only developed at the last moment, changes rarely cause any significant delay or loss of work. For developers, this means less planning ahead and more working in the present. Developers cannot plan significantly into the future, as none of those features are guaranteed to make it into the product. Research can be time wasted if plans change. Instead, developers must focus all of their effort on the task at hand. Any feature in the current sprint is the top priority.

3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.

Related to the early and continuous release, time is more granular in Agile than in traditional development. Where a waterfall project looks months and years, Agile looks at weeks and months. This shortened time frame keeps development fresh.

For developers, this means that there are fewer things on the back burner at any given time. Developers are actively working on current features. Planned features will begin work in later sprints. Otherwise, there is no room for tasks and features to float around in limbo. This keeps developers focused on the task at hand, and increases productivity.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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