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6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.

Waterfall development is notorious for having copious amounts of documentation. There are contracts and specifications, and most of the communication is done via email or other written methods. The upside of this is accountability. The caveat is that the documentation quickly becomes overwhelming. When team members receive hundreds of emails, they begin to overlook individual messages.

In contrast, Agile emphasizes face-to-face communication. It is much harder to ignore personal communication than it is to skim through an email inbox. For developers, this gives them a presence in the team. When each developer gives an update on their current work, it carries weight. Everyone is listening, so everyone has an idea of how far along each task is. Developers know better what each other developer is working on, and can avoid interfering with other tasks.

7. Working software is the primary measure of progress.

Metrics are a large part of traditional development methods. Management looks at figures like lines of code added per day, or the number of commits that developers perform. These numbers are supposed to show progress and indicate how much work is getting done. However, metrics do not show the bigger picture. Massive changes may only require a few lines of code. On the other hand, small fixes may take several commits in a short time frame.

Agile uses the working software as the main metric for the Scrum team. New features indicate that work is being done. Fixed problems show that developers are doing their work. As such, the developer role can worry less about how their metrics look. If a developer spends several days working on a feature without many additional lines of code, they don’t have to worry about bad reviews. As long as developers create working features, the project is moving along adequately.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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