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5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.

Micromanaging should not be a thing in Agile. Teams should be motivated and self-directed. Ensuring that the proper team is in place to get the job done, as well as providing the proper environment and support they need is paramount.  By doing so, a Product Owner can trust that the team is completing the project’s objectives.

6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.

Effective communication is crucial when using Agile for project management. Without it, not a lot gets done in a timely manner. The time between a question and its answer should be shortened to reduce the lag in work and remove roadblocks. Communication is often more successful when teams are co-located or keep the same virtual. When teams are on the same schedule, it’s much easier to ask questions, give answers and make suggestions.

7. Working software is the primary measure of progress

Working products is the ultimate metric that should be used to judge an agile development team. If the product doesn’t work, then nothing else really matters.  A good team should have the ability to produce quality products and any other measure doesn’t really matter much if the product doesn’t work correctly.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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