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Agile Frameworks

As an answer to the inflexibility and limitations of Waterfall, different software engineers came up with the Agile approach to software development. With this framework, design, analysis, development, testing, and acceptance are done within a short timeline called a Sprint in order to deliver a potentially releasable product increment. This allows the team to produce working software in a shorter amount of time that can be built upon further down the project timeline.

There are only three roles in an Agile team: the Product Owner, the Scrum Master, and the Development Team. A project manager from Waterfall would typically take over a Product Owner role if they prefer to manage the product direction, or the Scrum Master role if they prefer to coach the team. A developer is anyone needed to make up the product – programmer, tester, analyst, designer. There is no hierarchy in an Agile team as everyone brings equal value to the project, and customers are closely involved in a faster feedback loop.

Because Agile works in increments and sprints, time is fixed for the project. If a sprint is agreed to be for two weeks, product increments will be delivered every two weeks. The Sprint ceremonies facilitate the transparency, inspection, and adaptation for the product development. If certain changes in requirements and priorities are perceived to be valuable, the Product Owner can re-order the feature delivery in the project backlog. The flexibility of Agile makes it a great framework for responding to changes in business needs and trends.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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