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Facilitating an Effective Development Team

To facilitate an effective development team, the Product Owner needs to unleash creativity and innovation. A good development team is full of variety, and different developers are going to be good at different tasks. One of the core tenants of the Agile Manifesto is the idea that “The best architectures, requirements, and designs emerge from self-organizing teams”. Therefore, the development team will do their best work when allowed to organize themselves appropriately. Any developer can follow explicit instructions to complete an assignment, but they can often come up with a superior or faster option when given room to work with the Product Owner and Scrum Master.

Sharing responsibility across the entire team creates accountability for the project results throughout the team.  This shared responsibility helps to increase the feeling of ownership within the team and boost performance. The Product Owner is responsible for ensuring that the product vision and the feature priorities are clearly understood to foster the best performance.

Finally, a Product Owner should improve effectiveness and reliability by implementing strategies, processes, and practices. Don’t force developers to manage, or stakeholders to prioritize the backlog. Allow each part of the team to do what they’re good at, and handle the overarching goal for them.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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