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Older methods of software development require developers to match the specifications for a product. This means that developers are limited by the original plans for a feature. If they come up with an idea during development that would improve the product, it may not be possible to get the documentation changed. Even if the new method would be superior, it wouldn’t be what the team planned for the feature. Unfortunately, teams often learn more about a feature as they work on it. Making plans at the very beginning may leave them with documentation that isn’t ideal for the planned feature.

With Agile placing emphasis on working software, the methods and documentation matter less. There are multiple benefits to this. Most importantly, it allows developers to work toward the most efficient way to design a feature. Not only does it create a better product, but it removes unnecessary documentation. Instead of looking through pages and pages of specifications, documentation is kept to what is absolutely required. This means that Scrum team members can spend less time reading about a feature, and more time working on it.

Customer Collaboration

Software development has traditionally been a 1-way street. Customers tell a company what they want, and the developers create it. There can be some initial negotiation on the contract, but once both parties agree, the conditions are mostly static.

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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