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The problem with following a contract in traditional development is very similar to following specifications. Both the customer and the development team figure out more about a project as time goes on. Customers might not realize what they really wanted until the contract has been finished or development is in its advanced stages. By this point, changes to the contract are not possible. Everyone is stuck with what the contract said, even if it isn’t applicable anymore.

Instead of making a contract at the very beginning, Agile software development gets customer feedback through the entire process. The Scrum team and stakeholders work toward the end product together. This gives customers more control over the project and allows them to give input about what they do or do not like. It also gives developers a better idea of what they are creating. Instead of sticking to a contract that gives few behavioral details, developers can ask stakeholders about feature details. This gives them better information to work with while creating a product that stakeholders will be happier with.

Responding to Change

Any project has a plan, but different management styles allow a plan to be more or less tentative. Some management styles require a team to follow the plan to the letter. Any deviation is unacceptable. Other styles use a plan only as a suggestion and adapt to the situation as necessary.

 

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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