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Traditional development is known for following a very strict plan. With the contract drafted at the beginning of the process, everything is mostly set in stone. This puts a number of limitations on the developers. Since deviation from the plan is considered bad, there are fewer ways to deal with problems that might come up. Because of this, setbacks can be very punishing. If developers come to a problem without a clear fix, the release date can be pushed back much further than anticipated.

Agile software development uses a less rigid approach to plans. These reactionary methods allow developers the space to fix problems in their own way. Teams can work together to come up with a fix that solves the problem, while still giving stakeholders what they want. The inspect and adapt process around sprints allows the Scrum team to look at what may have gone badly, and do things better the next time a problem comes up. If one solution doesn’t work, there are numerous others that they can use.

While the Agile Manifesto is not a long document, it has huge value for development teams. The four simple priorities give the Scrum team better control and more options. Developers benefit specifically and work more effectively on a team that follows these practices.

 

Recommended Further Reading

The following materials may assist you in order to get the most out of this course:

Section 2: Using the Agile Manifesto to Deliver Change

Section 3: The 12 Agile Principles

Section 4: The Agile Fundamentals

Section 5: The Declaration of Interdependence

Section 6: Agile Development Frameworks

Section 7: Introduction to Scrum

Section 8: Scrum Projects

Section 9: Scrum Project Roles

Section 10: Meet the Scrum Team

Section 11: Building the Scrum Team

Section 12: Scrum in Projects, Programs & Portfolios

Section 13: How to Manage an Agile Project

Section 14: Leadership Styles

Section 15: The Agile Project Life-cycle

Section 16: Business Justification with Agile

Section 17: Calculating the Benefits With Agile

Section 18: Quality in Agile

Section 19: Acceptance Criteria and the Prioritised Product Backlog

Section 20: Quality Management in Scrum

Section 21: Change in Scrum

Section 22: Integrating Change in Scrum

Section 23: Managing Change in Scrum

Section 24: Risk in Scrum

Section 25: Risk Assessment Techniques

Section 26: Initiating an Agile Project

Section 27: Forming the Scrum Team

Section 28: Epics and Personas

Section 29: Creating the Prioritised Product Backlog

Section 30: Conduct Release Planning

Section 31: The Project Business Case

Section 32: Planning in Scrum

Section 33: Scrum Boards

Section 34: Sprint Planning

Section 35: User Stories

Section 36: User Stories and Tasks

Section 37: The Sprint Backlog

Section 38: Implementation of Scrum

Section 39: The Daily Scrum

Section 40: The Product Backlog

Section 41: Scrum Charts

Section 42: Review and Retrospective

Section 43: Scrum of Scrums

Section 44: Validating a Sprint

Section 45: Retrospective Sprint

Section 46: Releasing the Product

Section 47: Project Retrospective

Section 48: The Communication Plan

Section 49: Formal Business Sign-off

Section 50: Scaling Scrum

Section 51: Stakeholders

Section 52: Programs and Portfolios

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