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Tracking the Sprint Velocity

When it comes to setting the planned velocity for the next Sprint, It’s not advisable to only base it on the previous Sprint’s actual velocity, since a single Sprint will not be as indicative of the work they can manage. There really is no fixed number of Sprints to get the average velocity, a good number of Sprints would be about three to five Sprints.

Since estimating story points earlier on in the project is challenging, it is fair to expect the first few actual Sprint velocities to have big differences from the planned Sprint velocities. Scrum teams who are new can take several Sprints to stabilise their estimates. Just as story point estimates can be improved by ironing out processes in Sprint Retrospectives, setting the planned Sprint velocity can improve over time.

There are several online Agile project management sites or tools that Scrum teams can use to track their velocity and other metrics. Such tools are used for storing the Product Backlog and Sprint Backlogs as well as facilitating Sprint ceremonies and tracking tasks. These tools can also compute metrics such as velocities and can be used to generate reports.

Committing Work within the Sprint

A completed Sprint Backlog is where the user stories are clear to everyone, sized, and committed to be finished. Having a sound estimate for planned velocity should allow the Scrum team to commit the right amount of user stories to work on within the Sprint. It can also be used for negotiating the scope for the Sprint. Some user stories may need to be resized and rescoped, in instances where the current size of the Sprint backlog doesn’t meet the planned velocity.

Once the Sprint backlog is committed by the team, they can track their progress throughout the Sprint in a burn-down chart. This is a graph that shows the ideal trend of the Sprint, starting with the current Sprint backlog size or planned velocity, and then slanting down to 0. Each day of the Sprint, the team will update the chart by telling the Scrum Master what was finished the previous day, and letting the Scrum Master know how many story points to take off from the chart.

Testers should ensure that their tasks are accounted for in estimating story points and velocities when creating the Sprint backlog. Knowing the Scrum team’s capacity is just as important as deciding what user stories should be scoped. Setting and tracking Sprint velocities will be useful for managing the amount of work to be done.

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Master of Agile – Agile Scrum Tester With 59 Seconds Agile (Video Training Course)

What is this course?

This ‘Master of Agile – Agile Scrum Tester With 59 Seconds Agile (Video Training Course)’ provides an in-depth understanding of the Agile Scrum Tester roles and responsibilities

You will explore the Agile Scrum project life-cycle, including how an Agile User Story is created, to how we know when it is ‘done’

This course is aimed at those with or without prior knowledge and experience of the Agile values and principles

During this course you will learn the tools needed to succeed as an Agile Scrum Tester

What will you learn?

You will gain an in-depth understanding of the Agile Scrum Tester roles and responsibilities, and you will be able to

  • Fully understand the role of the Agile Scrum Tester
  • Understand the roles involved in an Agile project
  • Create an effective Product Backlog
  • Effectively participate in Scrum Meetings such as the Daily Stand-up, Sprint Review and Retrospective
  • Identify the roles involves in the Scrum Team
  • Fully understand the role of the Agile Scrum Developer
  • Understand the roles involved in an Agile project
  • Create an effective Product Backlog
  • Effectively participate in Scrum Meetings such as the Daily Stand-up, Sprint Review and Retrospective
  • Identify the roles involves in the Scrum Team

What topics are covered within this course

You will cover the following topics during this course:

  1. An Introduction to Agile Project Management (Tester)
  2. The 12 Agile Principles (Tester)
  3. Introduction to Scrum (Tester)
  4. Scrum Projects (Tester)
  5. Scrum Project Roles (Tester)
  6. Quality in Agile (Tester)
  7. Acceptance Criteria and the Prioritised Product Backlog (Tester)
  8. Quality Management in Scrum (Tester)
  9. Epics and Personas (Tester)
  10. Planning in Scrum (Tester)
  11. Scrum Boards (Tester)
  12. User Stories (Tester)
  13. The Daily Scrum (Tester)
  14. The Product Backlog (Tester)
  15. Review and Retrospective (Tester)
  16. Validating a Sprint (Tester)
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